Traits are an enormous a part of how characters tick in Crusader Kings 3. They are often acquired by means of a number of completely different means, similar to genetics, training, random occasions, and extra. Traits might be optimistic or adverse, they usually have an effect on the alternatives and occasions you will see throughout a given playthrough.
Here’s a listing of all of the recognized Crusader Kings 3 traits and the consequences they’ve in your character. They’re damaged up by trait sort.
Crusader Kings 3 Traits
Childhood Traits
Characters between the age of three and 15 in Crusader Kings 3 have one childhood trait. These traits offer you a bonus to 2 expertise and, if an training focus is on a type of two expertise, will make them extra formidable once they come of age. Additionally they make kids battle in one other training talent.
- Bossy: +1 Martial, Stewardship — Struggles with Diplomacy
- Charming: +1 Diplomacy, Intrigue — Struggles with Stewardship
- Curious: +1 Diplomacy, Studying — Struggles with Martial
- Pensive: +1 Stewardship, Studying — Struggles with Intrigue
- Rowdy: +1 Martial, Intrigue — Struggles with Studying
Commander Traits
Commander Traits will give a profit to a whole military if their chief has the given trait.
- Aggressive Attacker: +25% enemy casualties
- Cautious Chief: +4 minimal battle roll, -2 most battle roll
- Desert Warrior: +5 benefit in desert, desert mountains, drylands, and oasis, no desert provide restrict penalty
- Versatile Chief: -50% enemy defensive benefit
- Forder: Crosses water with out benefit penalties
- Forest Fighter: +5 benefit in forest and taiga
- Holy Warrior: +10% religion hostility benefit
- Jungle Stalker: +6 benefit in jungle, -50% jungle attrition, no jungle provide restrict penalty
- Logistician: +100% provide period
- Navy Engineer -30% siege section time
- Open Terrain Skilled: +4 benefit in farmlands, plains, and steppe
- Organizer: +25% motion velocity, -20% retreat losses
- Reaver: +100% raid velocity, -75% hostile county attrition
- Reckless: +6 most battle roll, -4 minimal battle roll
- Tough Terrain Skilled: +4 benefit in hills, mountains, and wetlands
- Unyielding Defender: -25% pleasant casualties
Congenital Traits
Congenital traits can seem at beginning and might be handed right down to future generations. Inbreeding can enhance the probabilities of seeing many of those traits.
Just a few of those traits are leveled, which means they arrive in a number of strengths and can provide a number of ranges of optimistic or adverse boosts.
- Albino: +15 pure dread, +10 identical trait opinion, -10 common opinion
- Bleeder: -10 vassal opinion, extreme well being penalty
- Membership-footed: +10 identical trait opinion, -10 attraction opinion, -2 prowess
- Dwarf: +20 identical trait opinion, -20 attraction opinion, -4 prowess
- Fecund: +50% fertility, +5 years life expectancy
- Large: +6 prowess, +5 vassal opinion, +1 tribal ruler opinion, +20 identical trait opinion, -5 attraction opinion, minor well being penalty
- Hunchbacked: +10 identical trait opinion, -30 attraction opinion, -10 vassal opinion, -2 prowess
- Lisping: +10 identical trait opinion, -5 attraction opinion, -2 diplomacy
- Lunatic: +10% hostile scheme resistance, +10 identical trait opinion, -10 attraction opinion, -10 vassal opinion, minor well being penalty
- Melancholic: -1 diplomacy, martial, stewardship and intrigue, -10% fertility, average well being penalty
- Possessed: +10% month-to-month studying way of life expertise, +15 identical trait opinion, -10 attraction opinion, average well being penalty
- Pure-blooded: +10% fertility, -50% inbreeding probability, small well being enhance
- Scaly: +10 pure dread, +10 identical trait opinion, -10 vassal opinion, -30 attraction opinion, -20% fertility
- Spindly: -1 prowess, -10 attraction opinion, minor well being penalty
- Sterile/Barren: -50% fertility
- Stuttering: +10 identical trait opinion, -2 diplomacy
- Wheezing: -10 vassal opinion, tiny well being penalty
Leveled Congenital Traits
These are all completely different ranges of the identical trait, which grant bonuses or penalties based mostly on how extreme they’re. Just a few of those traits have variations relying in your gender
- Magnificence Traits — Hideous, Ugly, Homely, Comely, Engaging/Fairly/Good-looking, Stunning
- Diplomacy -3/-2/-1/+1/+2/+3
- Attraction opinion -30/-20/-10/+10/+20/+30
- Fertility -30%/-20%/-10%/+10%/+20%+30%
- Mind Traits — Imbecile, Silly, Sluggish, Fast, Clever, Genius
- All expertise -8/-4/-2/+1/+3/+5
- Month-to-month way of life expertise -30%/-20%/-10%/+10%/+20%/+30%
- Physique Traits — Feeble, Frail, Delicate, Hale, Strong, Amazonian/Herculean
- Prowess -6/-4/-2/+2/+4/+8
- Attraction opinion -10/-5/+0/+5/+10/+15
- Well being extreme penalty/average penalty/minor penalty/small enhance/medium enhance/big enhance
Coping Mechanisms
You obtain a coping mechanism trait should you endure a psychological break from stress and need a stress discount. All these traits grant a +20% Stress Loss and produce other results. Most are adverse, however there are a couple of optimistic coping mechanisms in Crusader Kings 3.
- Athletic: +1 prowess, small well being enhance
- Consolation Eater: -1 stewardship
- Confider: +1 diplomacy
- Contrite: -2 intrigue
- Drunkard: +10 identical trait opinion, -2 stewardship, -2 prowess, tiny well being penalty
- Flagellant: -2 prowess, average well being penalty
- Hashishiyah: +10 identical trait opinion, -2 stewardship, -2 studying
- Improvident: +1 diplomacy, -15% month-to-month revenue
- Inappetetic: -1 diplomacy, -3 prowess
- Irritable: +2 prowess, +10% dread achieve, -2 diplomacy, -1 martial, -5 attraction opinion
- Journaller: +1 studying
- Profligate: +0.5 month-to-month piety, -10% month-to-month revenue
- Rakish: +5 identical trait opinion, +1 intrigue, -1 diplomacy, -5 attraction opinion
- Reclusive: -2 diplomacy, -1 stewardship
Felony Traits
Felony traits all must do with how they’re considered by your religion. They are often accepted, shunned, and even get you arrested/executed. You get felony traits as a result of selections you make and the way sure occasions play out.
- Adulterer: +10 identical trait opinion
- Cannibal: +2 prowess, +15% stress loss, +20 pure dread, +35 identical trait opinion
- Excommunicated: -50% month-to-month piety
- Fornicator: +10 identical trait opinion
- Deviant: +25% stress loss, +35 identical trait opinion
- Dynastic Kinslayer: -5 dynasty opinion
- Familial Kinslayer: -5 dynasty opinion, -5 shut household opinion
- Kinslayer: -5 dynasty opinion, -10 shut household opinion
- Incestuous: +20 identical trait opinion
- Sodomite: +10 identical trait opinion
- Witch: +1 intrigue, +1 studying, +20 identical trait opinion, -1 diplomacy
Dynasty Traits
Dynasty traits might be given or taken away by members of the identical dynasty. They typically must do with attention-grabbing components of beginning or disputes over lineage.
- Bastard: +5 identical trait opinion, -15 dynasty opinion, -1 diplomacy, cannot inherit titles
- Bastard Founder: (Gained a title as a Bastard) -1 diplomacy, cannot inherit titles
- Born within the Purple: (One guardian owned Barony of Constantinople, Byzantine Empire or Roman Empire title) +0.5 month-to-month status, +5 vassal opinion
- Little one of Concubine/Consort: -1 diplomacy
- Denounced: -1 diplomacy, -1 month-to-month status, members of dynasty can rightfully imprison this character
- Disinherited: -5 dynasty opinion, cannot inherit titles
- Disputed Heritage: -1 diplomacy, -10 home opinion
- Legitimized Bastard: -10 dynasty opinion, -1 diplomacy
- Reincarnation: (4% probability at beginning if religion has Reincarnation tenet) +1 month-to-month piety, +5 identical religion opinion
- Twin: (2% probability at beginning) +15 twin sibling opinion
- Wild Oat: -1 diplomacy
Descendant Traits
These are dynasty traits which are handed down as soon as they’re based.
- Saoshyant: +1 diplomacy, +2 studying, +2 prowess, +5 identical religion opinion
- Saoshyant Descendant: +1 studying, +5 identical religion opinion
- Sayyid: +5 identical religion opinion (identical trait is handed down)
- Paragon: +20 temple vassal opinion
- Consecrated Blood: +10 temple vassal opinion
- The Savior: +10 identical religion opinion
- Divine Blood: +5 identical religion opinion
Schooling Traits
Every character in Crusader Kings 3 will get an training trait once they attain maturity based mostly on how profitable their training was. They’re every leveled.
- Diplomacy — Naive Appeaser, Sufficient Bargainer, Charismatic Negotiator, Gray Eminence
- +2/+4/+6/+8 diplomacy, +10%/+20%/+30%/+40% month-to-month talent way of life expertise
- Martial — Misguided Warrior, Robust Soldier, Expert Tactician, Good Strategist
- +2/+4/+6/+8 martial, +10%/+20%/+30%/+40% month-to-month talent way of life expertise
- Stewardship — Indulgent Wastrel, Thrifty Clerk, Fortune Builder, Midas Touched
- +2/+4/+6/+8 stewardship, +10%/+20%/+30%/+40% month-to-month talent way of life expertise
- Intrigue — Amateurish Plotter, Flamboyant Trickster, Intricate Webweaver, Elusive Shadow
- +2/+4/+6/+8 intrigue, +10%/+20%/+30%/+40% month-to-month talent way of life expertise
- Studying — Conscientious Scribe, Insightful Thinker, Astute Mental, Mastermind Thinker
- +2/+4/+6/+8 studying, +10%/+20%/+30%/+40% month-to-month talent way of life expertise
- Prowess — Bumbling Squire, Assured Knight, Formidable Banneret, Well-known Champion
Well being Traits
Well being traits are gained by means of occasions and battles.
- Blind: -6 martial, -2 stewardship, -2 intrigue, -10 prowess, -10 dread, -10 attraction opinion, small well being penalty
- Brutally Mangled: (curable) -4 martial, -4 intrigue, -8 prowess, -20 dread, -75% fertility, 100% dread loss, -20 attraction opinion, massive well being penalty
- Impotent: -50% fertility
- Inbred: -5 diplomacy, martial, stewardship, intrigue, and studying, -2 prowess, -30% fertility, -30 attraction opinion, small well being penalty
- Incapable: -6 diplomacy, martial, stewardship, intrigue and studying, -12 prowess, -25 dread, -100% fertility, 100% dread loss, medium well being penalty
- Infirm: -3 diplomacy, martial, stewardship, intrigue and studying, -6 prowess, -15 dread, -30% fertility, 100% dread loss, small well being penalty
- Maimed: -2 diplomacy, martial, stewardship, intrigue and studying, -4 prowess, -15 dread, -50% fertility, 100% dread loss, -10 attraction opinion, medium well being penalty
- Severely Injured: (curable) -2 martial, -2 intrigue, -4 prowess, -15 dread, -25% fertility, 100% dread loss, -10 attraction opinion , medium well being penalty
- Sickly: (curable) -20 dread, 100% dread loss, medium well being penalty
- Wounded: (curable) -1 martial, -1 intrigue, -2 prowess, -10 dread, 100% dread loss, small well being penalty
Illnesses
Dieseases are well being traits that may be handed from character to character. If a Crusader Kings 3 character is cured of a illness, they grow to be resistant to it sooner or later.
- Bubonic Plague: (curable) -2 diplomacy, stewardship and studying, -3 martial and intrigue, -10 prowess, -30 dread, -50% fertility, 100% dread loss, -20 attraction opinion, extreme well being penalty
- Most cancers: (curable) -15 dread, -20% fertility, 100% dread loss, medium well being penalty
- Consumption: (curable) -2 diplomacy, -1 stewardship, -2 intrigue, -2 prowess, -10 dread, 100% dread loss, -10 attraction opinion, medium well being penalty
- Nice Pox: (curable) -1 diplomacy, martial, stewardship, intrigue, and studying, -20 dread, -20% fertility, 100% dread loss, -10 attraction opinion, small well being penalty
- Gout Ridden: (curable) -2 diplomacy, -1 martial, -2 prowess, -5 dread, -15 attraction opinion, small well being penalty
- Unwell: (curable) -4 prowess, -10 dread, -20% fertility, 100% dread loss, small well being penalty
- Leper: -8 prowess, -20 dread, -95% fertility, 100% dread loss, -35 attraction opinion, medium well being penalty
- Lover’s Pox: -5 dread, -20 attraction opinion
- Pneumonia: (curable) -2 diplomacy, martial, stewardship, intrigue and studying, -8 prowess, -10 dread, -50% fertility, 100% dread loss, medium well being penalty
- Smallpox: (curable) -2 diplomacy, -1 dtewardship, -2 studying, -10 prowess, -15 dread, -25% fertility, 100% dread loss, -10 attraction opinion, massive well being penalty
- Typhus: (curable) -1 diplomacy, -2 stewardship, -1 intrigue, -2 studying, -4 prowess, -15 dread, -20% fertility, 100% dread loss, -10 attraction opinion, massive well being penalty
Life-style Traits
You unlock Life-style traits by means of the ultimate perk of every way of life tree or by way of life choice occasions.
- Administrator: +1 diplomacy, +3 stewardship, +5 vassal opinion
- Architect: +2 stewardship, -15% constructing and holding development time, -10% constructing and holding gold price
- August: +2 diplomacy, +1 martial, +1 month-to-month status
- Avaricious: +2 stewardship, +15% holding taxes
- Celibate: +1 month-to-month piety, +10 clergy opinion, -10 reverse trait opinion, can not have kids
- Diplomat: +3 diplomacy, +20 unbiased ruler opinion, +25% private scheme energy
- Gallant: +2 martial, +4 prowess, +20% month-to-month status, +20 attraction opinion
- Overseer: +2 martial, +2 stewardship, +50% month-to-month management development
- Patriarch/Matriarch: +10 home opinion, +15 shut household opinion, +20% fertility, +20% stress loss
- Schemer: +5 intrigue, +25% hostile scheme energy
- Scholar: +5 studying, +15 month-to-month growth development, +10 hostile and private scheme success probability
- Seducer/Seductress: +3 intrigue, +20% fertility, +40 attraction opinion
- Strategist: +1 diplomacy, +3 martial, +25% enemy casualties, cross water with out navy benefit loss
- Theologian: +3 studying, +20% month-to-month piety
- Torturer: +4 prowess, +50% dread achieve, +25% hostile scheme resistance, +10% levy dimension
- Entire of Physique: +25% fertility, -25% stress achieve, medium well being enhance
Leveled Life-style Traits
These might be elevated by means of additional occasions.
- Aspiring Blademaster, Blademaster, Legendary Blademaster
- +3/+6/+12 prowess, small/medium/massive illness resistance enhance
- Novice Hunter, Hunter, Grasp Hunter
- +2/+4/+6 prowess, +10%/+15%/+20% stress loss
- Sensible Lady/Sensible Man, Mystic, Miracle Employee
- Keen Reveler, Well-known Reveler, Legendary Reveler
- +2/+3/+4 diplomacy, +1/+2/+3 intrigue, +10/+15/+20 identical trait opinion
- Novice Doctor, Doctor, Famend Doctor
- +1/+2/+4 studying, small/medium/massive illness resistance enhance
Character Traits
Character traits have an effect on your stress and most characters have three of them. Most are additionally tied to an reverse trait that may change how they really feel about characters who possess that trait.
- Bold: +1 diplomacy, martial, stewardship, intrigue, and studying, +1 prowess, +25% stress achieve, -15 opinion of liege, -15 identical trait opinion
- Arbitrary: +3 intrigue, +15 pure dread, -50% stress achieve, -2 stewardship, -1 studying, -5 vassal opinion
- Smug: +1 month-to-month status, -5 opinion of vassals, -5 opinion of liege, -15 reverse trait (Humble) opinion
- Courageous: +2 martial, +3 prowess, +5 vassal opinion, +10 attraction opinion, +10 identical trait opinion, -10 reverse trait (Craven) opinion, +100% chance of seize or dying in battle
- Callous: +2 intrigue, -20% tyranny achieve, +25% dread achieve, +25% dread decay, -2 diplomacy, -5 attraction opinion, -5 shut household opinion
- Calm: +1 diplomacy, +1 intrigue, +10% stress loss, +10% scheme discovery, +50% dread decay, +10 identical trait opinion, -10 reverse trait (Wrathful) opinion
- Chaste: +2 studying, -25% fertility, +10 identical trait opinion, -10 reverse trait (Lustful) opinion
- Compassionate: +2 diplomacy, +5 attraction opinion, -15 reverse trait (Callous & Sadistic) opinion, -2 intrigue, -15 pure dread, +100% dread decay
- Content material: +2 studying, +10% stress loss, +10 opinion of vassals, +20 opinion of liege, +20 identical trait opinion, -1 intrigue
- Craven: -50% chance of seize or dying in battle, +20 identical trait opinion, -2 martial, -3 prowess, -5 vassal opinion, -10 attraction opinion
- Cynical: +2 intigue, +2 studying, -20% religion conversion price, +10 identical trait opinion, -10 reverse trait (Zealous) opinion, -20% month-to-month piety
- Deceitful: +4 intrigue, -2 diplomacy, -10 reverse trait (Trustworthy) opinion
- Diligent: +1 diplomacy, martial, stewardship, intrigue and studying, +20% stress achieve, +10 identical trait opinion, -10 reverse trait (Lazy) opinion
- Fickle: +1 diplomacy, +20% hostile scheme resistance, -2 stewardship
- Forgiving: +2 diplomacy, +1 studying, -2 intrigue, +15 prisoner opinion, +10 identical trait opinion, -10 reverse trait (Vengeful) opinion
- Beneficiant: +3 diplomacy, -10% month-to-month revenue, -15 reverse trait (Grasping) opinion
- Gluttonous: +10% stress loss, -2 stewardship, -5 attraction opinion, +10 identical trait opinion, -10 reverse trait (Temperate) opinion
- Grasping: +15% month-to-month revenue, -2 diplomacy
- Gregarious: +2 diplomacy, +5 attraction opinion, +15% private scheme energy, +10 identical trait opinion
- Trustworthy: +2 diplomacy, -4 intrigue, +10 identical trait opinion, -10 reverse trait (Deceitful) opinion
- Humble: +0.5 month-to-month piety, +10 opinion of liege, +10 opinion of vassals, +10 clergy opinion, -15 reverse trait (Smug) opinion
- Impatient: +20% month-to-month status, +15% hostile scheme energy, -2 studying, -5 vassal opinion, -5 liege opinion, -15 reverse trait (Affected person) opinion
- Simply: +2 stewardship, +1 studying, -3 intrigue, +5 vassal opinion, +10 identical trait opinion, -10 reverse trait (Arbitrary) opinion
- Lazy: +15% stress loss, -1 diplomacy, martial, stewardship, intrigue, and studying
- Lustful: +2 intrigue, +25% fertility, +10% seduction scheme energy, +10 identical trait opinion, -10 reverse trait (Chaste) opinion, -50% asexuality probability
- Paranoid: +3 intrigue, +25% dread achieve, +10% scheme discovery probability, -25 enemy private scheme success probability, -1 diplomacy, +100% stress achieve, -10 vassal opinion
- Affected person: +2 studying, +10 hostile scheme resistance, +5 vassal opinion, +5 liege opinion, -15 reverse trait (Impatient) opinion
- Sadistic: +2 intrigue, +4 prowess, +35 pure dread, -10 common opinion, can use hostile schemes in opposition to their very own kids
- Shy: +2 studying, +15% hostile scheme resistance, +15 identical trait opinion, -2 diplomacy, -5 attraction opinion, -15% private scheme energy
- Cussed: +3 stewardship, -5 liege opinion, -5 vassal opinion, small illness resistance enhance
- Temperate: +2 stewardship, +10 identical trait opinion, -10 reverse trait (Gluttonous) opinion, small well being enhance
- Trusting: +2 diplomacy, -2 intrigue, +15 opinion of liege, +15 opinion of vassals, +15 enemy hostile scheme success probability
- Vengeful: +2 intrigue, +2 prowess, +15% dread achieve, +15% hostile scheme success in opposition to rivals, -2 diplomacy
- Wrathful: +2 martial, +20 pure dread, -1 diplomacy, -1 intrigue
- Zealous: +2 martial, +20% month-to-month piety, +15 identical trait opinion, -10 reverse trait (Cynical) opinion, -35 completely different religion opinion, +20% religion conversion price
Bodily Traits
Bodily traits are obtained by means of a wide range of occasions.
- Disfigured: -4 diplomacy, -20% fertility, -20 attraction opinion, +100% chance of seize or dying in battle
- Boring: -2 diplomacy, martial, stewardship, intrigue, and studying
- Eunuch: -20 attraction opinion, can not have kids, can not inherit titles, can not marry
- One-eyed: +1 studying, +10 dread, -2 prowess, -5 attraction opinion, +100% chance of seize or dying in battle
- One-legged: +1 studying, -10 dread, -4 prowess, -10 attraction opinion, +100% chance of seize or dying in battle
- Scarred: +0.1 month-to-month status, +5 attraction opinion
- Shrewd: +2 diplomacy, martial, stewardship, intrigue, and studying
- Sturdy: +4 prowess, medium well being enhance
- Weak: -4 prowess, -10 attraction opinion, -10 vassal opinion, medium well being penalty
Different Traits
These traits might be obtained by means of numerous occasions all through Crusader Kings 3. Some have many names, relying on components like tradition, faith, and so on.
- Adventurer: +1 martial, +1 prowess, +10 identical trait opinion, -1 diplomacy
- Augustus: +0.5 month-to-month status, +10 vassal opinion
- Berserker: +2 martial, +5 prowess, +10 identical trait opinion, -2 diplomacy
- Chakravarti: +2 diplomacy, +1 martial, +2 studying, +20 identical religion opinion
- Crusader: +2 martial, +1 prowess, +15 clergy opinion, +15 identical religion opinion
- Devoted (a number of names): +0.3 month-to-month piety, +5 identical religion opinion, can not inherit titles, can not marry
- Best of Khans: +2 diplomacy, +2 martial, -1 stewardship, +2 prowess, +50 pure dread, -25% dread decay, +10 identical tradition opinion, +25% hostile scheme resistance, -20 enemy hostile scheme success probability, +20 vassal restrict
- Heresiarch: +2 martial, +2 studying, +2 prowess, +5 benefit in opposition to co-religionists, +10 identical religion opinion
- Holy Monarch: +3 martial, +2 prowess, +5 religion hostility benefit, -20% retreat losses, -15% pleasant casualties, +50% month-to-month management, +35 common opinion, +15 identical religion opinion, +10 identical trait opinion, Ignore adverse tradition opinion
- Mujahid: +2 martial, +1 prowess, +15 clergy opinion, +15 identical religion opinion
- Assassin: -15 common opinion
- Order Member: +1 martial, +4 prowess, +15 identical trait opinion, can not inherit titles, can not marry
- Peasant Chief: +10 common opinion, +25 identical trait opinion, -10 common opinion
- Pilgrim: +10% month-to-month piety, +5 identical religion opinion
- Pregnant: -2 prowess
- Raider/Viking: +2 martial, +3 prowess, +0.3 month-to-month status, +5 identical trait opinion
- Saint: +2 month-to-month piety
- Varangian: +1 diplomacy, +2 martial, +2 prowess, +10 identical trait opinion
- Warrior of the Religion (a number of names): +2 martial, +1 prowess, +15 clergy opinion, +15 identical religion opinion
And that is that! Each recognized trait in Crusader Kings 3. For extra guides on the sport, together with how to declare war or how to change cultures, try our tips and strategies page!